One twin plots in a dark tower, mastering the arcane forces of magic and learning the secrets that will allow him to enter the Portal and challenge the gods themselves. The other twin hides from personal demons at the bottom of a bottle, not yet having found the courage and wisdom to become whole. Their legend will change both the history of Krynn and its future. ..
"You have lain in the earth. You have walked in the Shadow. You have ascended your own funeral pyre. You have looked upon the face of the Death that awaits you, and you have returned to life carrying that knowledge with you. Come and take your rightful place among us, and know fear no longer." … from the rites of initiation of the Lodge of Death Brotherhood of Wolves Channel the prima..
Since 2002, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition, giving you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the h..
One of the Living is a supplement for the All Flesh Must Be Eaten RPG. In it, you will find: New skills, qualities and drawbacks for those who survive, including some fresh metaphysics ideas and archetypes. Rules for scrounging and jerry-rigging in a post-apocalyptic world. A slew of new implements of survival. Suggestions for characters on how to use all the great new gear and abilities detailed...
The world of Sularin is ruled by twenty gods, different in aspect but equal in power. But a war rages in the heavens, one that will affect the gods, the mortals, and the immortal beings who serve them both. It is a tale of romance and magic, blending epic fantasy with Arabian adventure. Khardan, Calif of a horse-riding tribe, and Zhora, princess of a sheep-herding people, must put aside their own ..
Two crafty villains, one long road to redemption! The drow mercenary Jarlaxle finds an unlikely ally—and an even more unlikely savior—in the ruthless assassin Artemis Entreri. Jarlaxle is in possession of the dreaded Crystal Shard, but the demonic artifact is too powerful even for him, and too malignant even for Entreri. Their first order of business is to destroy the indestructible, then journey..
The gods of upper and lower Egypt are stern judges over those who rule their people. Young prince Sete-Ka is struck with the dream sickness. The gods transport his spirit into the dream lands on the other side of dawn. Here he will be tested for courage, honor, and the wisdom to rule the people of Egypt. If you make the right choices, the Prince wakes in the real world. If you prove greedy, fearfu..
You Can Save The PlanetA moon meteor shatters into multiple pieces as it streaks throughthe sky. On each shard is part of a mysterious temple dedicatedto a lunar god. You must locate all the templefragments beforewhatevers inside can spread. But the fragments have fallen farand wide andyoure not the only one looking for them .But Only Your Mech Can Save YouThis epic adventure sourcebook introd..
Shields Of Justice is a detailed gaming guide to the danger-filled world of the superhero. The book features guidelines covering superhero teams, tool of the trade, threats and dangers, archetypes, and methods of operation. Shields Of Justice also includes sample characters for both the D20 and Tri-Stat and Systems, and more details on the Empire City campaign setting. Learn what being a hero is a..
Introducing the ultimate role-playing game system for the superhero genre! Silver Age Sentinels invokes the themes and ideals of the Silver Age of comics placed in a modern context -- using the D20 system that everyone knows! This hardcover rulebook contains everything you need to play the entire range of superhuman power levels in your adventures -- from street vigilantes to spandex-clad heroes t..
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