IT`S HIGH NOON AT THE ZOMBIE CORRAL! SHANE LACY HENSLEY, CREATOR OF THE ORIGINS AWARD-WINNING DEADLANDS RPG, PRESENTS THE ALL-NEW WESTERN DEADWORLD SETTING, A FIST FULL OF ZOMBIES. THIS 140-PAGE ALL FLESH MUST BE EATEN SUPPLEMENT FEATURES CONVERSION RULES FOR THE DEADLANDS RPG, PLUS NEW WILD WEST SETTINGS, ARCHETYPES, WEAPONS, AND ZOMBIES. ..
The arena gets hotter! Fire Zone thrusts Frag players into two deadly new arenas where massive pools of boiling lava are as dangerous as the other players. A separate rulesheet details the new terrain and several new rules, including rocket jumps, knockback effects from weapons, and jump pads. A lot of destruction is packed into this inexpensive expansion for the best-selling "computerless first p..
A plague has ravaged the population of gold dwarves of the Great Rift. It starts slowly, but the progression is devastating. One dwarf has eyes that have become hard and glassy like marbles; a second dwarf has skin that flakes off in sharp, hardened scales; the skeleton of a third is petrified and fused in place; a fourth wastes away with blood that has turned dark and muddy. Clerical magic doe..
A 4th Edition D&D® adventure for characters of levels 4-6 Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth of Lost Souls. In recent years, this vast labyrinth has become a living dungeon where trade between the surface and subterranean worlds is possible. However, beyond the well-lit halls where prospectors, merchants, a..
Masters of fire and earth. Lords of air and water. This tome is the definitive sourcebook for creating and playing characters with ties to the Elemental Chaos and the primordial beings that dwell there. It shows how the elements can influence heroes of the natural world and presents elemental-themed character options for players. In addition to discussing elemental power and presenting new char..
Player's Option: Heroes of the Feywild™ is aimed at players who are ready to reach beyond the Player Essential books (Heroes of the Fallen Lands™ and Heroes of the Forgotten Kingdoms™) and play heroes with ties to the arcane plane of the Feywild. This book includes new options for all characters, not just characters with the fey origin. Players participating in the Dungeons & Dragons ..
For heroes who bask in darkness. The Shadowfell is a cold, grim place through which the spirits of the dead must pass on their way to . . . wherever. Dark, evil things live there, suffused with the power of shadow. Some mortals in the natural world learn how to tap into this source. Assassins. Necromancers. Hexblades. By all accounts, a ruthless lot. However, not all beings that draw strength f..
DROW STALK THE SHADOWS. TROLLS INFEST THE LOWLANDS. ORCS HAVE CLAIMED THE MOUNTAINS. AND TIME IS RUNNING OUT. Mithral Hall is under siege, Nesmé is overrun, and even powerful Silverymoon braces for war. Through it all, Drizzt has fought alone, but as the conflict draws to a bloody conclusion, the Hunter will have to find allies both new and old–or die along with the rest of the civilized Nor..
The mortal races of Krynn can see the presence of the gods by simply turning their gaze to the night sky. There the constellations of the gods of good, evil, and balance wheel about in silent struggle to influence their children who live and die on the world below. The gods have blessed the world with miracles of healing and salvation, but so also have they inflicted war and terrible cataclysms. ..
Collects the best-selling author's House of Serpents trilogy--including Venom's Taste , Viper's Kiss , and Vanity's Brood --into one volume, telling the story of a serpentine race's schemes to mutate and enslave humanity, and the unlikely heroes that fight them. Original. ..
An outstanding value for Drizzt fans everywhere! A demonic artifact, hurled by an angel through the spaces between planes of existence to keep it out of the hands of a demon prince, has found its way to Faerûn. There it corrupts a young wizard, turning him into a power-mad invader. Only a small band of heroes, including the exiled dark elf Drizzt Do’Urden can stand in his way—and stir up a long..
One twin plots in a dark tower, mastering the arcane forces of magic and learning the secrets that will allow him to enter the Portal and challenge the gods themselves. The other twin hides from personal demons at the bottom of a bottle, not yet having found the courage and wisdom to become whole. Their legend will change both the history of Krynn and its future. ..
"You have lain in the earth. You have walked in the Shadow. You have ascended your own funeral pyre. You have looked upon the face of the Death that awaits you, and you have returned to life carrying that knowledge with you. Come and take your rightful place among us, and know fear no longer." … from the rites of initiation of the Lodge of Death Brotherhood of Wolves Channel the prima..
Since 2002, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition, giving you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the h..
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